A. Server Execution —— Default Recommended

B. Local Execution —— Differentiated Behavior
Set to Statements: Support differentiated states. You can configure whether this statement synchronizes or not. If set to not synchronize, attribute modifications are only visible locally (e.g., Player A sees a red block, while Player B sees the same block as green). This is highly useful for faction-based PvP games.
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Execute Command Statements: Always Synchronized. Even within local events, logic triggered via commands will still broadcast to all clients.