Introduction

The edited content in this mode will be displayed as the UI of the current world

Part 1: UI List

A single world can store multiple "UI" interfaces, but only one UI can be active at a time.

You can reopen the UI list by clicking the UI button again, then select and edit the desired UI.

Note: The "Default" UI is the preset interface and cannot be edited.

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                             UI Button

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                                 UI List

The UI marked with "Main" (to be renamed as "Initial" in future updates) will be displayed by default when the game starts.

Click the "Set Main UI" button to designate the currently edited UI as the "Main" UI.

Change UI

You can switch between different UI interfaces using the "Change UI" command under the player.

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Part 2: UI Layer

Layers are essential elements in UI design. Each layer represents a collection of UI components (such as text, buttons, images, etc.), which are combined through layering to form a complete interface. The maximum number of layers per UI is 50.

Functions of Layers:

  1. Layer Control: Adjust the stacking order to determine display priority (e.g., a button on an upper layer will overlap an image below).
  2. Independent Editing: Select, move, or modify properties (color, size, etc.) individually without affecting other elements.