Introduction

It can let NPC automatically follow nearby characters.

Properties

Property Type Description
Is Active Bool Whether the component is enabled
Active When Controlled Bool
Vision Radius Float Radius of field of view. Will not follow player characters outside the radius
Vision Angle Float The angle of the field of view. It will not follow player characters outside the angle. The field of view angle is centered on the Z + direction and symmetrical left and right
X-Ray Bool Decide if you can see the character behind the model. Always see the character behind the transparent material and water material model
Move Speed Float Movement speed
Turn Speed Float Turning speed
Camp Radius Float The radius of the camp range. The Follower component will automatically return to its initial position when it leaves the camp range
Stopping Distance Float Stopping distance. When the distance of the target is less than this value, stop approaching further
Collider -- Edit object's collision box
Follow Control Channel The channel that receives the signal. When the channel signal is 1, pursue the character, otherwise return to the initial position

Events

None.

Commands

None.