It can let NPC automatically follow nearby characters.
| Property | Type | Description |
|---|---|---|
| Is Active | Bool | Whether the component is enabled |
| Active When Controlled | Bool | |
| Vision Radius | Float | Radius of field of view. Will not follow player characters outside the radius |
| Vision Angle | Float | The angle of the field of view. It will not follow player characters outside the angle. The field of view angle is centered on the Z + direction and symmetrical left and right |
| X-Ray | Bool | Decide if you can see the character behind the model. Always see the character behind the transparent material and water material model |
| Move Speed | Float | Movement speed |
| Turn Speed | Float | Turning speed |
| Camp Radius | Float | The radius of the camp range. The Follower component will automatically return to its initial position when it leaves the camp range |
| Stopping Distance | Float | Stopping distance. When the distance of the target is less than this value, stop approaching further |
| Collider | -- | Edit object's collision box |
| Follow Control | Channel | The channel that receives the signal. When the channel signal is 1, pursue the character, otherwise return to the initial position |
None.
None.