The Environment component allows you to set environmental properties and execute a series of useful commands.
| Property | Type | Description |
|---|---|---|
| Skybox | - | The skybox of the world |
| Light Intensity | Float | The intensity of light. The higer the value, the stronger the light |
| Light Angle | Float | The pitch angle of the light |
| Light Direction | Float | The direction of the light |
| Light Color | Color | The color of the light |
| Ambient Color | Color | The color of the ambient light |
| Ambient Color Mode | Enum | |
| Distant View | - | The distant view model to be used |
| View Direction | Float | The direction of distant view |
| Floor Size | Enum | The size of the floor |
| Floor Color | Color | The color of the floor |
| Floor Texture | Texture | The texture of the floor |
| Coloring Mode | Enum | The tint mode of the floor |
| Weather | - | The weather to be used in this world |
| Fog Color | Color | The color of fog |
| Fog Distance | Float | The distance of fog. The higher the value, the higher the thickness of fog |
| Advanced Fog | Bool | Enable Advanced Fog Effects |
| Fog Intense | Float | Controls the thickness/opacity of fog in the scene |
| Fog Bias | Int | Fog Height (Objects above this height are less affected by fog) |
| Sky-fog Intense | Float | How strongly fog blends with/affects the skybox visuals |
| BGM | Audio | The background music of the world |
| Filter | Filter | The graphic filter to be used in the world |
None.
| Command | Description | Parameter |
|---|---|---|
| Generate Object | Generate specified object in the scene | 1. Object: the object to be generated |