Introduction
Control UI is a specialized interface system designed for weapons, characters, and vehicles. It automatically appears on the player's screen when:
- Equipping a weapon (e.g., reload button)
- Controlling a character (e.g., skill buttons)
- Operating a vehicle (e.g., nitro boost button)
Functional Examples
- Reload button for weapons
- Special ability buttons for characters
- Nitro boost control for vehicles
Controller UI Renders below World UI (lower display hierarchy)
Part 1: UI Layer
Layers are essential elements in UI design. Each layer represents a collection of UI components (such as text, buttons, images, etc.), which are combined through layering to form a complete interface. The maximum number of layers per UI is 50.
Functions of Layers:
- Layer Control: Adjust the stacking order to determine display priority (e.g., a button on an upper layer will overlap an image below).
- Independent Editing: Select, move, or modify properties (color, size, etc.) individually without affecting other elements.
- Group Management: Organize related layers for batch operations or to hide/lock specific content.
After selecting a UI component, you can change its assigned layer using the "Change Layer" option below.
Part 2:UI Property