Introduction

Control UI is a specialized interface system designed for weapons, characters, and vehicles. It automatically appears on the player's screen when:

Functional Examples

Controller UI Renders below World UI (lower display hierarchy)

Part 1: UI Layer

Layers are essential elements in UI design. Each layer represents a collection of UI components (such as text, buttons, images, etc.), which are combined through layering to form a complete interface. The maximum number of layers per UI is 50.

Functions of Layers:

  1. Layer Control: Adjust the stacking order to determine display priority (e.g., a button on an upper layer will overlap an image below).
  2. Independent Editing: Select, move, or modify properties (color, size, etc.) individually without affecting other elements.
  3. Group Management: Organize related layers for batch operations or to hide/lock specific content.

After selecting a UI component, you can change its assigned layer using the "Change Layer" option below.

Part 2:UI Property