Introduction

Users can define multiple waypoints in the editor, enabling characters to navigate between them sequentially at customizable speeds and with configurable loop behavior.

Property

Property Type Description
Is Active Bool Whether the component is enabled. When enabled, the component will start from the initial Transform and move towards the target Transform in order
Route Points List Target transform list
Time Float The time it takes for an object to move from one target to the next
Mode Enum Sports mode, optional Once, Pingpong, Loop.
• Once: stop after reaching the last target
• Pingpong: After reaching the last target, return the same way and repeat the movement towards the target
• Loop: After reaching the last target, teleport to the starting point and repeat the movement towards the finish line
Stay Time Float The time when an object is stationary after reaching the starting point or target
Auto Move Bool Whether the movement starts automatically when Is Active becomes True
Curve Path Bool Whether to use curve path

Event

None.

Command

Command Description Parameter
Move Continue the movement from your current location None
Pause Stop moving None
Reset Reset to the starting point, then stop None
Return The movement goes to the starting point and then stops None