The Character Conversation component allows you to write dialogues that are displayed when triggered by the player.
| Property | Type | Description |
|---|---|---|
| Is Active | Bool | Whether the component is enabled. |
| Trigger Mode | Enum | The way to trigger the conversation |
| Interact Text | String | The text showed on the interact bubble |
| Content | Script | Content of the conversation. Can execute scripts |
None.
None.