The Character Avatar component can set the appearance and animation of a character.
| Property | Type | Description |
|---|---|---|
| Avatar | -- | Character appearance, click to open the dress-up interface |
| Idle Animation | Animation | Standby animation |
| Walk Animation | Animation | Walking animation |
| Run Animation | Animation | Running animation |
| Jump Animation | Animation | Jumping animation |
| Climb Animation | Animation | Climbing animation |
| Sit Animation | Animation | Sitting animation |
| Lie Animation | Animation | Lying animation |
| Swim Animation | Animation | Swimming animation |
| Knockback Animation | Animation | The animation that triggers when the character is knocked back |
| Descent Animation | Animation | The animation that triggered when the character is falling in mid-air |
| Multi-stage Jump Animation | Animation | The animation that triggered when the character performs additional jumps in mid-air |
(The first jump triggers the standard Jump Animation, while subsequent jumps trigger this) | | Crouch Idle Animation | Animation | Default animation played when the character enters a crouching state | | Crouch Walk Animation | Animation | Animation played when the character moves while crouching | | Head | Head | Head Accessory
This parameter only shown in script | | Face | Face | Face Accessory
This parameter only shown in script | | Coat | Coat | Outfit Accessory
This parameter only shown in script | | Pants | Pants | Legwear Accessory
This parameter only shown in script | | Shoes | Shoes | Footwear Accessory
This parameter only shown in script | | Accessory | Accessory | Back Accessory
This parameter only shown in script |
None.
None.