The World Camera allows player to place multiple cameras in the scene, each looking in one direction or looking at a specific object
While playing, players can switch between different cameras through scripts to achieve a variety of unique camera effects
The world camera does not affect other players, only the specific player's camera perspective
You can use the Change Camera command under Player-Player Camera to switch the current camera of the specified player to the specific world camera

(Command transit camera has renamed as change camera)
(Command transit camera has renamed as change camera)
| Property | Type | Description |
|---|---|---|
| Camera Presets | Enum | • Camera parameter presets, select and change the corresponding camera properties |
| • Presets: |
◦ FirstPerson
◦ Free
◦ OverShoulder
◦ OverHead
◦ Oblique45
◦ Horizontal2D |
| Follow | Object | The camera follows and points at the target, and the camera moves with the target's movement • If the camera is not following any object, it can move freely around the scene; • When following an object, the position of the camera is calculated according to the various parameters of the camera, and it can no longer be moved freely | | FOV | Int | Field of View | | Distance | float | The distance of the camera from the target | | Vertical Axis | float | The angle at which the camera rotates vertically around the target (the angle of rotation of the camera's X Rotation) | | Horizontal Axis | float | The angle at which the camera rotates horizontally around the target (the angle of rotation of the camera's Y Rotation) | | Screen Y | float | Indicates the position of the target object in the screen. • 0.5 means in the center of the Y axis of the screen; 1 indicates at the bottom edge of the screen; 0 means at the top of the screen • Compared to offset, this property is irrelevant to distance, so that the target is always fixed at a certain position on the screen | | Offset | vector3 | The camera's extra offset after the above camera calculations | | Can Zoom | bool | Whether the camera can zoom in and out of distance with two fingers | | Can Rotate V | bool | Whether the camera can be rotated vertically by dragging | | Can Rotate H | bool | Whether the camera can be rotated horizontally by dragging | | Collision Detect | bool | Whether the camera distance is automatically adjusted when there are other objects between the camera and the target object |